Presentation

This part of my site contains all my projects wich are related to video games. This is my prefered part. It si true that I've never had enougth time to satisfy my hobby, I've always wanted to produce a great game project. I have many Ideas, I will soon publish some design documents of these. The big problem is a lack in time and assistance (development team). Therefore, I just do what most people do : some little project of 2 to 3 weaks.

Inkfast
20/10/2005
I am working with Inkfast. It's a mobile content editor in Morocco. I develop Java games and they do the comercial job in a revenue share basis.

LeaderSheep
01/10/2005
Now I'm trying mobile games. It's true that it is a promessing platform. I've done this first game just to test the platform and to learn more about its tools and APIs. I can sound wierd but all of this took me only 2 weaks. As a result I have a MIDP 2.0 game where you control a dog who must guard its folck.

Hover Tournement
10/09/2005
This game combines many modes as racing or capture the flag. You are in the cammand of a hover wich moves in pseudo inertia. You must accomplish your objectives according to the mode you choose. The environment is Micro Macines like: desk, kitchen, ... I will add multi-player support soon.

Virtual visites program
15/07/2005
This isn't exactly a game, but it uses the same technics. This is a new project that I just began. I had this idea when I found that Moroccan architectes are very interested in graphics rendering of their buildings. What I want to offer is a more effective way of presenting these buildings: A real time free navigation based on one of the softwares they are likely to use as Archicad or Autocad. I know that there are already some softwares wich do the same thing. But they are very few and are designed for Web usage with a second rate quality.

21/12/2004
Bricks has been added to the application listing of opengl.org. It can be found in the following link : http://www.opengl.org/applications/applications.html

01/10/2004
This aquarium simulation is a testing step through the development of project Argane. I'd like you to have a look at the code size. Really small for such a simulation with its menu, physics, graphics ... Also, you should know that it took me less than 3 days to develop it, 3 days including modelling and textures searching. Even if Argane is almost far from what it should be when released, you can already see what it can do. And I grantee that it is extremely easy to use (if you can programme in C/C++).
This Argane version isn't optimized and suffers from many memory leaks. If you pay attention to the way Argane has been called, you will notice that it has a DLL form.

01/10/2004
The game goal is to free the prisonner by forcing a way through the bircks.

01/10/2004
The game is very old, without interest and not finished... But it is my first game (created with the help of abd errahmane).



Games

Graphics

Other