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Presentation
This part of my site contains all my projects wich are related to video
games. This is my prefered part. It si true that I've never had enougth
time to satisfy my hobby, I've always wanted to produce a great game
project. I have many Ideas, I will soon publish some design documents
of these. The big problem is a lack in time and assistance (development
team). Therefore, I just do what most people do : some little project
of 2 to 3 weaks.
I am working with Inkfast. It's a mobile content editor in Morocco. I
develop Java games and they do the comercial job in a revenue share
basis.
Now I'm trying mobile games. It's true that it is a promessing
platform. I've done this first game just to test the platform and to
learn more about its tools and APIs. I can sound wierd but all of this
took me only 2 weaks. As a result I have a MIDP 2.0 game where you
control a dog who must guard its folck.
Hover Tournement
10/09/2005
This game combines many modes as racing or capture the flag. You are in
the cammand of a hover wich moves in pseudo inertia. You must
accomplish your objectives according to the mode you choose. The
environment is Micro Macines like: desk, kitchen, ... I will add
multi-player support soon.
Virtual visites
program
15/07/2005
This isn't exactly a game, but it uses the same technics. This is a new
project that I just began. I had this idea when I found that Moroccan
architectes are very interested in graphics rendering of their
buildings. What I want to offer is a more effective way of presenting
these buildings: A real time free navigation based on one of the
softwares they are likely to use as Archicad or Autocad. I know that
there are already some softwares wich do the same thing. But they are
very few and are designed for Web usage with a second rate quality.
21/12/2004
Bricks has been added to the application listing of opengl.org. It can
be found in the following link : http://www.opengl.org/applications/applications.html
This aquarium simulation is a testing step through the development of
project Argane. I'd like you to have a look at the code size. Really
small for such a simulation with its menu, physics, graphics ... Also,
you should know that it took me less than 3 days to develop it, 3 days
including modelling and textures searching. Even if Argane is almost
far from what it should be when released, you can already see what it
can do. And I grantee that it is extremely easy to use (if you can
programme in C/C++).
This Argane version isn't optimized and suffers from many memory leaks.
If you pay attention to the way Argane has been called, you will notice
that it has a DLL form.
01/10/2004
The game goal is to free the prisonner by forcing a way through the
bircks.
01/10/2004
The game is very old, without interest and not finished... But it is my
first game (created with the help of abd errahmane). |